// Behavior originally contributed by mastahg.
//
// LICENSE:
// This work is licensed under the
//     Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// also known as CC-BY-NC-SA.  To view a copy of this license, visit
//      http://creativecommons.org/licenses/by-nc-sa/3.0/
// or send a letter to
//      Creative Commons // 171 Second Street, Suite 300 // San Francisco, California, 94105, USA.
//

#region Summary and Documentation
#endregion


#region Examples
#endregion


#region Usings
using System;
using System.Collections.Generic;
using System.Linq;

using Honorbuddy.QuestBehaviorCore;
using Styx;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.Profiles;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;

using Action = Styx.TreeSharp.Action;
#endregion


namespace Honorbuddy.Quest_Behaviors.SpecificQuests.OffTheWall
{
	[CustomBehaviorFileName(@"SpecificQuests\28591-HordeTwilightHighlands-OffTheWall")]
	public class OffTheWall : CustomForcedBehavior
	{

		public OffTheWall(Dictionary<string, string> args)
			: base(args)
		{
			QBCLog.BehaviorLoggingContext = this;

			try
			{
				// QuestRequirement* attributes are explained here...
				//    http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_QuestId_for_Custom_Behaviors
				// ...and also used for IsDone processing.
				QuestId = 28591;
				QuestRequirementComplete = QuestCompleteRequirement.NotComplete;
				QuestRequirementInLog = QuestInLogRequirement.InLog;
			}

			catch (Exception except)
			{
				// Maintenance problems occur for a number of reasons.  The primary two are...
				// * Changes were made to the behavior, and boundary conditions weren't properly tested.
				// * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
				// In any case, we pinpoint the source of the problem area here, and hopefully it
				// can be quickly resolved.
				QBCLog.Exception(except);
				IsAttributeProblem = true;
			}
		}


		// Attributes provided by caller
		public int QuestId { get; private set; }
		public QuestCompleteRequirement QuestRequirementComplete { get; private set; }
		public QuestInLogRequirement QuestRequirementInLog { get; private set; }

		// Private variables for internal state
		private bool _isBehaviorDone;
		private Composite _root;


		// Private properties
		private LocalPlayer Me
		{
			get { return (StyxWoW.Me); }
		}


		#region Overrides of CustomForcedBehavior

		public WoWUnit Marksmen
		{
			get
			{
				return
					ObjectManager.GetObjectsOfType<WoWUnit>().Where(u => u.Entry == 49124 && u.IsAlive).OrderBy(
						u => u.Distance).FirstOrDefault();
			}
		}



		public WoWUnit Cannoner
		{
			get
			{
				return
					ObjectManager.GetObjectsOfType<WoWUnit>().Where(u => u.Entry == 49025 && u.IsAlive).OrderBy(
						u => u.Distance).FirstOrDefault();
			}
		}

		public WoWUnit Cannon
		{
			get
			{
				return
					ObjectManager.GetObjectsOfType<WoWUnit>().Where(u => u.Entry == 49060 && u.IsAlive).OrderBy(
						u => u.Distance).FirstOrDefault();
			}
		}


		WoWUnit GetTurret()
		{
			return ObjectManager.GetObjectsOfType<WoWUnit>().Where(u => (!u.CharmedByUnitGuid.IsValid || u.CharmedByUnitGuid == Me.Guid) && u.Entry == 49135)
				.OrderBy(u => u.DistanceSqr).
				FirstOrDefault();
		}

		protected Composite CreateBehavior_QuestbotMain()
		{
			//return _root ?? (_root = new Decorator(ret => !_isBehaviorDone, new PrioritySelector(ShootArrows,Lazor, BunchUp, new ActionAlwaysSucceed())));
			return _root ?? (_root = new Decorator(ret => !_isBehaviorDone, new PrioritySelector(new Action(ret => Loopstuff()))));
		}


		public void Loopstuff()
		{
			while (true)
			{
				ObjectManager.Update();
				if (Me.IsQuestComplete(QuestId))
				{
					_isBehaviorDone = true;
					break;
				}

				try
				{

					if (!Query.IsInVehicle())
					{
						var turret = GetTurret();
						if (turret != null)
						{
							if (turret.DistanceSqr > 5 * 5)
							{
								//Navigator.MoveTo(turret.Location);
							}
							else
								turret.Interact();
						}
						else
						{
							QBCLog.Info("Unable to find turret");
						}
					}
					else
					{

						if (Me.CurrentTarget != null &&
							(Me.CurrentTarget.Distance < 60 || Me.CurrentTarget.InLineOfSight))
						{



							WoWMovement.ClickToMove(Me.CurrentTarget.Location);
							//WoWMovement.ClickToMove(Me.CurrentTarget.Location.RayCast(Me.CurrentTarget.Rotation, 20));
							var x = ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(z => z.CharmedByUnit == Me);

							Tripper.Tools.Math.Vector3 v = Me.CurrentTarget.Location - Me.Location;
							v.Normalize();
							Lua.DoString(
								string.Format(
									"VehicleAimIncrement(({0} - VehicleAimGetAngle())); CastPetAction(1);CastPetAction(2);",
									Math.Asin(v.Z).ToString()));


						}
						else
						{
							if (!Me.IsQuestObjectiveComplete(QuestId, 1))
							{
								if (Marksmen != null)
									Marksmen.Target();
							}
							else if (!Me.IsQuestObjectiveComplete(QuestId, 2))
							{
								if (Cannoner != null)
									Cannoner.Target();
							}
							else if (!Me.IsQuestObjectiveComplete(QuestId, 3))
							{
								if (Cannon != null)
									Cannon.Target();
							}
						}
					}

				}
				catch (Exception except)
				{
					QBCLog.Exception(except);
				}
			}
		}


        public override void OnFinished()
        {
            TreeHooks.Instance.RemoveHook("Questbot_Main", CreateBehavior_QuestbotMain());
            TreeRoot.GoalText = string.Empty;
            TreeRoot.StatusText = string.Empty;
            base.OnFinished();
        }


		public override bool IsDone
		{
			get
			{
				return (_isBehaviorDone // normal completion
						|| !UtilIsProgressRequirementsMet(QuestId, QuestRequirementInLog, QuestRequirementComplete));
			}
		}


		public override void OnStart()
		{
			// This reports problems, and stops BT processing if there was a problem with attributes...
			// We had to defer this action, as the 'profile line number' is not available during the element's
			// constructor call.
			OnStart_HandleAttributeProblem();

			// If the quest is complete, this behavior is already done...
			// So we don't want to falsely inform the user of things that will be skipped.
			if (!IsDone)
			{
				TreeHooks.Instance.InsertHook("Questbot_Main", 0, CreateBehavior_QuestbotMain());

				this.UpdateGoalText(QuestId);
			}
		}

		#endregion
	}
}